Monthly Archives: December 2010

Milliner’s Yardarm

It’s like Mary Cassat always use to say to Eva Hesse when they had lunch together…. well to to tell the truth I don’t exaclty what she said….But Cassat’s ability to adapt Degas Milliners observation to own ability to string out her art voice extenuating her ability to get the point and Eva Hesses plain [...]

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Cold Mountain,Soul Mountain and Bruce Connor’s Granola Beats

The tendency of texts to interview each other was set into an exemplar by an old Chinese story ( Story of the Stone) of 18 c. wherein a textbook monk interviews a more contextually textbook stone…gathering   that  magic stone’s story… and  in a like confluence I always notice how texts I am looking at also [...]

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Helios Oblong Digital Crossing

The title refers to the idea of a sundial  or in Greek “Gnomon” ie “that by which things are known”. A sundial is a mapping of sorts, or perhaps it enjoys a life concealed between mapping and tracing, but at least it knows the time.. My own works have a canonical or canto like style- [...]

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Helios Oblong to Digital Fire

For the purpose of proposing an online residency ie works for a British site with a real time element this particular drawing is preparing to map to a rolled up grid you see on the bottom as a kind of architectural dimensioning using colors, and these would stand for the colors emphasized in series on [...]

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Form/Function from Topos/Topology- and Art

The function of a game is to create rules that bend space and activity into a perception that is also an environment.The game highlights a diversification potential that asks to reiterate a perceptual construct. But games change and so do the rules, The form and The function are not the same as form and function. [...]

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